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NPC Generator

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Advanced [show]


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears green cloth garments or leather armor. His whole body is exceptionally muscular. His auburn hair is knotted and matted. His eyes, though not visible through his cowl, are violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Everard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Immigrant, Military. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Everard Mori, Male Human Ranger 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 17 (+3)11 (+0)
Skills Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1800 gp. Moss agate (7 gp). Banded agate (7 gp). Rose (80 gp). Violet garnet (300 gp). Deep green spinel (130 gp). Zircon (80 gp). Chrysoprase (80 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Thomas Blakeley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, constantly wearing a blue suit, tan shirt, and brown tie. His hair is chestnut and very short. He has a dull look in his amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Artistic. Bonds: Slave, Military. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Thomas Blakeley, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Drogo Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Servant does. His long white hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Servant. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Drogo Barclay, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 700 sp.


Social Check DCs


Gerald Palomarez, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a fine chain shirt which he covers with black colored cloaks and clothing. His skin is also unnaturally pale. His hair is red and very short. He has blue eyes and a black hat with a green feather.

Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Stableman.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Gerald Palomarez, Male Human Sorcerer 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. Blue quartz (9 gp).


Social Check DCs


Theobald Norton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears blue painted combat armor at almost all times. His red hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful slaver made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He became a Ploughman soon after.

Motivation: Expand his business; and he feels threatened by others

Flaws: Fearful. Bonds: Attractive, Job, Mentor. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Theobald Norton, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)8 (-1) 11 (+0)11 (+0)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Chalcedony (30 gp). Malachite (12 gp). Chrysoberyl (40 gp). Alexandrite (1300 gp).


Social Check DCs

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