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NPC Generator

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Advanced [show]


Robert Chatham, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his white hair in a flapper bob. He has several tiny ruby earrings on each ear.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his father.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Rich, Military. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Robert Chatham, Male Human Rogue 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 400 gp. Iolite (40 gp). Amber (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard York, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely violet suit with grey socks and a vest with buckled shoes. He wears his auburn hair up. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Athletic. Flaws: Secretive. Bonds: Poor, Job, Military. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Adelard York, Male Human Commoner 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp. Malachite (15 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His blonde hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Armorer, who enjoyed hunting, Bertram was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Justice, Optimist. Flaws: Insomniac. Bonds: Nature, Military. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Bertram Kelsey, Male Human Barbarian 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Athletics +6, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Hematite (5 gp). Pink pearl (160 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His hair is cut close to his head. His green eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is greedy; and revenge

Flaws: Impulsive. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Clerebold Copeland, Male Human Rogue 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Draconic, Auran, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Norman Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Norman hails from a village terrorized by illithids. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud

Ideals: Fighting, Opinionated. Flaws: Secretive. Bonds: Attractive, Enemies. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Norman Marleigh, Male Human Sorcerer 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2900 sp. 1 Disguise kit.


Social Check DCs

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