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NPC Generator

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Advanced [show]


Trey Darlington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His brown hair is knotted and matted. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Barkeep business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Mundane, PTSD. Bonds: Job. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Trey Darlington, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. A silver and pearl hairclip (100 gp). Gold and topaz bottle stopper cork (300 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Clerebold Tattersall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 10th year, his parents were killed by a giants raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He's attracted to the PC; and he has a crush on the local body guard

Ideals: Optimist, Gifted. Bonds: Attractive, Enemies, Has a crush. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Clerebold Tattersall, Male Human Adept 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 700 gp.


Social Check DCs


Gomory Weston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gomory was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and an old rival family wants him found

Flaws: Ugly, Shy, Insane. Bonds: Religious, Family. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Weston, Male Human Sorcerer 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Just what you see.


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his golden hair down. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich western family. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and to settle down with his crush

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Norman Gentry, Male Human Barbarian 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 64 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to hide his balding. He has several tiny jet earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Flaws: Impulsive, Fearful. Bonds: Attractive, Rich, Religious. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Arnold Kent, Male Human Fighter 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 7 (-2)13 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 200 gp. Alexandrite (400 gp). Iolite (80 gp). 1 Full Plate. 1 Breastplate.


Social Check DCs

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