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NPC Generator

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Advanced [show]


Wymar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is golden and curly. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. Wymar was born on a far western mountains where he grew up under the tutelage of his father, an expert Sculptor. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and to pay off his debts

Flaws: Emotional, Antagonistic. Bonds: Poor, Mentor, Immigrant. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Wymar Tewksbury, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Justin Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of halberds on his belt, each one with a ruby on the hilt. His hair is long and golden with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His brown eyes lackadaisically let the world flow into them.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and retire the richest man in the north

Ideals: Fighting, Entrepeneur. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Justin Wellington, Male Human Wizard 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)16 (+3) 15 (+2)9 (-1)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 600 gp. White pearl (90 gp).


Social Check DCs


Geoffrey Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is portly but not overly obese. He wears his blonde hair up. This amber eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south his family was never financially stable. When Geoffrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 9 years later his spouse died after the birth of his son. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: A deep hatred of giants; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Military, Poor, In love, Enemies. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Geoffrey Axton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 6 (-2)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Shane Ramsey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He keeps his long red hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shane took refuge in the large cave and found the beat up scythe and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Adventurer, Nature. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Shane Ramsey, Male Human Warlock 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hugh Alston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His white hair is heavily combed to the left. His eyes are green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Hugh was raised in a hard working conservative environment. Hugh was born on a far eastern plains where he grew up under the tutelage of his father, an expert Animal Trainer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Priest again; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Fighting, Logical. Bonds: Adventurer, Job, Immigrant. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Hugh Alston, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)12 (+1) 14 (+2)6 (-2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. 1 Backpack. 1 Masterwork Thieves’ tools.


Social Check DCs

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