Hunter Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He sports violet clothing, slightly heavier than average wear. He has moderate length silver hair. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Trym Tenley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His eyes are hazel and beady.
Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: The child of a Fortune-teller, who enjoyed hunting, Trym was taken on many hunting expeditions. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Enemies, Nature. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Alex Everly, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear blue pants and tee shirts, and sports empty pouches on his belt. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Optimist, Logical, Fighting. Flaws: Racist. Bonds: Nature. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +5
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dean Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin blue vertical stripes and violet pants. He has a moderate pudge and is not very fit. His golden hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted divine powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Nature. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Ignan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Charles Clapham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He wears a feathered hat to hide his balding. He has hazel eyes.
Personality: This man loves music and to teach people music more than just about anything. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in pickaxe use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Bonds: Attractive, Immigrant, Enemies. Occupation: Bellfounder
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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