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NPC Generator

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Advanced [show]


Guy Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He wears a broad hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Attractive, Nature, Family. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Guy Morton, Male Human Barbarian 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)17 (+3) 11 (+0)10 (+0)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp.


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. His tied-back hair is silver. He wears an eyepatch.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: He was born at the edge of vast plains. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Nature. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Richard Marston, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Hugh Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His auburn hair is heavily combed to the left. His half smiles and blue eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Hugh was born in the west. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Hugh Tattersall, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)17 (+3) 10 (+0)10 (+0)
Skills Investigation +6
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Nash, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He has moderate length chestnut hair. His violet eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Adventurer in town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Adventurer and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Drogo Nash, Male Human Adept 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Violet garnet (300 gp). Bloodstone (80 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His black hair is matted, messy, and big. This green eyed northerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Slave Trader, who enjoyed hunting, Odo was taken on many hunting expeditions. Odo was born on a far northern desert where he grew up under the tutelage of his father, an expert Fortune-teller. He left for the north, certain he would find work there.

Motivation: Someone believes him a fraud; and to pay off his debts

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Odo Huxley, Male Human Fighter 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +4

Possessions: 700 gp.


Social Check DCs

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