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NPC Generator

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Advanced [show]


Rolf Harper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, tan, dusty cloak. He sports a flattop hair cut. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Gardener in town.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Ideals: Fighting, Impeccable. Flaws: Shy, Fearful. Bonds: Job. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Rolf Harper, Male Human Ranger 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Insight +4, Stealth +7
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Sheldon, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and dresses like a well dressed Barber does. His right hand appears badly burned and disfigured. His blonde hair is smooth and relatively long. His brown eyes peer out from beneath his broad tan hat.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and to be a adventurer again

Flaws: Depressed. Bonds: Job, Rich, Military. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Gerald Sheldon, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 10 (+0)10 (+0)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Patrick Bradford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear brown clothing when he does not wear armor. His hair is golden and very short. His thin eyebrows rest above his beady blue eyes.

Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature, Enemies. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Patrick Bradford, Male Human Aristocrat 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp. Jet (60 gp). Sardonyx (80 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Ridley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his crossbow. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Healer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and he is a bit of a kleptomaniac

Flaws: Ugly, Shy. Bonds: Slave, Poor. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Diggory Ridley, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Hamilton, Male Human [Permalink]

Personal [hide]

Description: This western man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His clothes are grease stained in places. His hair is golden and curly. His gray eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: He wants revenge against illithids; and to share knowledge with the world

Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Hamilton, Male Human Monk 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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