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NPC Generator

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Advanced [show]


Don Milton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he usually wears his green robe and has his kukri always slung over his shoulder. His silver hair is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted arcane powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Joker, Gifted, Impeccable. Flaws: Hedonist. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Don Milton, Male Human Warrior 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Dustin Walcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. His chestnut hair is matted, messy, and big. His eyes are a pleasant hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a brothel owner, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Stableman and found it very stressful. He struck the Stableman job and began his own company from there.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, Depressed. Bonds: Job, Mentor. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Dustin Walcott, Male Human Sorcerer 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 14 (+2)8 (-1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Black pearl (1000 gp). Azurite (15 gp). Black pearl (1000 gp).


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his shield. His blonde hair is braided into rings. His eyes are green.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to work out more often

Ideals: Athletic, Philantrophist. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

John Stansfield, Male Human Druid 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)17 (+3) 14 (+2)11 (+0)
Skills Deception +2, History +5
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 800 sp.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His hair is long and red with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane, Ugly, Greedy. Bonds: In love. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Balimaar Mitchell, Male Human Commoner 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has a moderate pudge and is not very fit. His hair is silver and curly. He has several tiny sapphire earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Reynard Abram, Male Human Cleric 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Acrobatics +4, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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