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NPC Generator

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Advanced [show]


Patrick Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His long white hair is drawn into a two foot long braid. His eyes are a pleasant blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Patrick was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Flaws: Sensitive, Impulsive. Bonds: Attractive, Family, Rich. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Patrick Tewksbury, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 80 pp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gilbert Elton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His tied-back hair is auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.

History: He was always a brilliant, if unscrupulous mind. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted divine powers by his dying brother.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Gilbert Elton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Anselm Crawford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears his white hair down. His green eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Military. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Anselm Crawford, Male Human Commoner 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)16 (+3) 5 (-3)15 (+2)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 7
Languages Common, Sylvan, Orc, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 50000 cp.


Social Check DCs


Randal Hadley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He very much looks the part of a Locksmith, marred by sweets. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Locksmith, Randal learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Sabotage a competitor; and he is greedy

Flaws: Ugly, Racist, Shy. Bonds: Job, Rich. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Randal Hadley, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)8 (-1) 13 (+1)17 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 2 Holy water. 1 Tanglefoot bags. 5 Acid flasks.


Social Check DCs


Norman Browning, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. His white hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Sage, who enjoyed hunting, Norman was taken on many hunting expeditions. In his 11th year, his parents were killed by a dire rats raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Joker, Extrovert. Bonds: Attractive, Nature, Enemies. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Browning, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (12 gp). Golden yellow topaz (400 gp).


Social Check DCs

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