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NPC Generator

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Advanced [show]


Guy Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He wears a colorful flower in his brown hair. His green eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Sailor in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: Further expansion of business.

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Mentor. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Guy Beckwith, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


John Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Rich, Family. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

John Wheatley, Male Human Druid 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 31000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his auburn hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Everard will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small island village. A freak accident while working with his Farmer father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to find somewhere to settle down

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Everard Hastings, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)16 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Giant, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Drogo Beckwith, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his black hair up. His amber eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. Drogo was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Cartwright. He left for the east, certain he would find work there.

Motivation: He is content; and he has money and likes to spend it

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Beckwith, Male Human Wizard 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)7 (-2) 18 (+4)14 (+2)
Skills Insight +7, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His auburn hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Shane studied abroad. After coming to the age of reason, Shane took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Impeccable, Gifted. Flaws: Selfish, Disease. Bonds: Family. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Shane Thackeray, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)16 (+3) 13 (+1)14 (+2)
Skills Religion +5, Stealth +0
Senses Passive Perception 11
Languages Common, Aquan, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2400 sp.


Social Check DCs

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