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Advanced [show]


Percival Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. He has a very tight haircut. His eyes are blue and catlike.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with dancing.

History: When he was but 8 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered dancing. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Expand his business.

Ideals: Artistic. Bonds: Job, Immigrant, Has a crush. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Percival Snowdon, Male Human Sorcerer 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 13000 cp.


Social Check DCs


Alex Ansley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket, and he perpetually has his kukri ready. He wears his auburn hair up in a very large beehive style do. His eyes are likewise violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Religious, Adventurer, Slave. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Alex Ansley, Male Human Ranger 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Nature +5, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Kody Charlton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things.

Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic, Mundane. Bonds: Religious. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Kody Charlton, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)7 (-2) 5 (-3)14 (+2)
Skills Medicine -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Blue quartz (9 gp). Hematite (9 gp).


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He is physically well-built. He has moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was born in the north, but his parents moved at a very young age to the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Persistence. Flaws: Insane, PTSD. Bonds: Family, Immigrant. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Snape, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)8 (-1) 12 (+1)8 (-1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Roger Harlow, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Roger took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Roger Harlow, Male Human Wizard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)7 (-2) 11 (+0)10 (+0)
Skills Insight +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 13000 cp.


Social Check DCs

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