Guy Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin brown vertical stripes and grey pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to hide his balding. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Guy was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Guard
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 7000 cp.
Aldous Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His red hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.
History: Aldous hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Deep blue spinel (800 gp). Violet garnet (800 gp). 1 Magnifying glass. 1 Simple lock.
Kody Washington, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is portly but not overly obese. He keeps his long red hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered north to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Nothing but the best is good enough for him; and to end his boredom
Ideals: Disciplined, Impeccable. Flaws: PTSD, Mundane. Bonds: Military. Occupation: Servant
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 50000 cp.
Bernard Adley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an entirely black suit with grey socks and a vest with buckled shoes. His chestnut hair is thinning but still full. His fierce blue eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted divine powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes; and many giants want him driven away
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 cp.
Diggory Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Architect in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Rich, Family. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!