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NPC Generator

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Advanced [show]


Kyle Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in brown turtlenecks beneath a black coat with violet slacks. His white hair is smooth and relatively long. His eyes are green and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: He has a crush on the local Cartwright; and wishes to resurrect an old love

Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Hailey, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Godfrey Colton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak, and carries halberds. His hair, while still mostly brown, has prominent grey streaks. He has a dull look in his hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to his current location. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Servant, and he later adopted a second daughter.

Motivation: Doesn't want to be a Servant and was forced into it by his family; and he feels threatened by others

Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Godfrey Colton, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 12 (+1)18 (+4)
Skills Investigation +4, Performance +6
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 45000 sp. Fire opal (500 gp). 1 Minor magic item.


Social Check DCs


Lance Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. He wears a broad hat to cover his moderate length silver hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Stableman. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Lance was raised in a hard working conservative environment. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Family, Adventurer. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Lance Tenley, Male Human Adept 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Nicholas Digby, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes peer out from beneath his top brown hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Flaws: Selfish. Bonds: Rich, Family, Adventurer, Job. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Nicholas Digby, Male Human Cleric 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)13 (+1) 14 (+2)15 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. Deep green spinel (150 gp). Aquamarine (800 gp). Hematite (15 gp). Moss agate (15 gp). 1 Minor magic item.


Social Check DCs


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with singing.

History: Robert hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has worked as a Navigator like his mother before him.

Motivation: He wants revenge against illithids.

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Enemies, Job. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Robert Myerscough, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs

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