Gunter Walpole, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Baker uniform. His chestnut hair is thinning but still full. His thin eyebrows rest above his beady green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and sabotage a competitor
Ideals: Justice. Flaws: Ugly, Depressed, Disease. Bonds: Job. Occupation: Baker
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Fire opal pendant on a fine gold chain (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item.
Gerard Home, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his greataxe, marred by teas. He has done his best to style his black hair to look like a famous performer. His eyes are gray and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Bounty Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp. Golden pearl (110 gp). Violet garnet (1000 gp). Emerald (1300 gp). Amethyst (110 gp). 1 Minor magic item.
Heward Thackeray, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a brown coat over a black low-cut shirt, and a broad hat upon his head. He has a small bristly mustache and wavy silver hair. He wears large thick round spectacles.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Disease. Bonds: Job, Family, Rich. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. 1 Minor magic item.
Ralf Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His hair is long and auburn with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a minor phobia of water and hates getting wet.
History: Born in the north to a Sculptor, Ralf learned a great deal about his father's area of expertise. He worked as a nervous Sculptor and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Fighting. Flaws: Fearful, Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 5 (-3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
Gerard Windsor, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the large cave and found the beat up sword and armor he uses now. By chance he met his sister recently and the two have been together since.
Motivation: A strong sense of loyalty to Human people; and an old rival family wants him found
Ideals: Persistence. Flaws: Racist. Bonds: Family, Military, Nature. Occupation: Sailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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