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NPC Generator

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Advanced [show]


Everard Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. His red hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small island village. He dropped out of school before completing his studies. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Nature. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Everard Spalding, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 4 (-3)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2400 sp.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. He wears his golden hair up in a very large beehive style do. His violet eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Opinionated, Philantrophist. Flaws: Ugly, Cynical. Bonds: Poor, Religious. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Arnold Fidget, Male Human Warrior 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 79 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)10 (+0) 11 (+0)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Mayor, but he got bored and became a Junk Dealer. He became a Junk Dealer soon after.

Motivation: Wants to open a new tavern; and to protect his home

Flaws: Insane. Bonds: Enemies, Rich, Job, Guardian. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Kent, Male Human Druid 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 18 (+4)13 (+1)
Skills History +2, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 200 gp.


Social Check DCs


William Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He very much looks the part of a Blacksmith. His brown hair is styled in orderly dreadlocks. His fierce hazel eyes like to dwell on things.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He works hard and plays hard.

History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and expand his business

Ideals: Artistic. Flaws: Hedonist. Bonds: Job, Mentor. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

William Graham, Male Human Adept 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)6 (-2) 16 (+3)5 (-3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Peter Digby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear violet pants and tee shirts. His golden hair is matted, messy, and big. His eyes are blue.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.

History: He was raised in a mountains tribe. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly, Shy, Lazy. Bonds: Nature, Adventurer. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Peter Digby, Male Human Adept 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)12 (+1) 19 (+4)8 (-1)
Skills Athletics +3, Religion +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs

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