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NPC Generator

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Advanced [show]


William Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, and carries morningstars. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Gifted from a young age, William studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly, Emotional. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

William Clare, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered falchion and tarnished hammer as well. His black hair is knotted and matted. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Bertram Gentry, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Kody Brixton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Kody is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful wizard made him what he is. His first spouse was a Tailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants to raise his children well

Flaws: Insane, Antagonistic. Bonds: Family, Mentor, Slave. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Kody Brixton, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 pp.


Social Check DCs


Raymond Springfield, Male Human [Permalink]

Personal [hide]

Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his monstrous two handed axe, and sports empty pouches on his belt. His red hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Selfish, Antagonistic. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Raymond Springfield, Male Human Expert 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp. Star ruby (1300 gp). Onyx (70 gp). Blue quartz (7 gp). Golden yellow topaz (200 gp).


Social Check DCs


Bertram Morley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Optimist. Flaws: Disease. Bonds: In love, Rich. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Bertram Morley, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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