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NPC Generator

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Advanced [show]


Gerard Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large green jacket and is in decent physical shape. He has styled his golden hair well, parting it to the left. His eyes are gray and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north, but his parents moved at a very young age to the east. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Slave, Family. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Gerard Mitchell, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)17 (+3) 15 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy brown pantaloons and a tan scarf. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Barclay, Male Human Adept 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Breastplate.


Social Check DCs


Manfred Preston, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his black hair down. He has green eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: Gifted from a young age, Manfred studied abroad. He has had some formal music training, and achieved minor success. He struck the Priest job and began his own company from there.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Passionate, Gifted, Artistic. Bonds: Job. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Preston, Male Human Expert 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 39 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Goblin, Auran, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drogo Melancon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue coat over a tan low-cut shirt, and a small hat upon his head and is in decent physical shape. He wears his hair in dreadlocks. His eyes are amber and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Family, Military. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Drogo Melancon, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 9 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Silver chalice with lapis lazuli gems (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roland Harper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a tan suit, black shirt, and red tie. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Joker. Flaws: Secretive. Bonds: Religious, Rich. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Roland Harper, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)11 (+0) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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