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NPC Generator

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Advanced [show]


Gilbert Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has moderate length golden hair. His eyes, though not visible through his cowl, are brown.

Personality: This man loves poetry and to teach people poetry more than just about anything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gilbert was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: He feels threatened by others; and expand his business

Ideals: Artistic, Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Gilbert Harley, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)16 (+3) 9 (-1)12 (+1)
Skills Athletics +1, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Black star sapphire (800 gp). Rock crystal (50 gp). Chrysoberyl (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Patrick Dryden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple green robe with pastel stripes complete with hood. He sports a long white beard, and similarly colored long hair. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 15 years.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new server responsibilities is difficult

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Job, Military. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Patrick Dryden, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs


Shane Heiser, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His white hair, when down, is lengthy. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted arcane powers by his dying brother.

Motivation: He is greedy.

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Shane Heiser, Male Human Warrior 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)15 (+2) 6 (-2)11 (+0)
Skills Nature +5, Survival +1
Senses Passive Perception 8
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Ralf Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His white hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Ralf hails from a village terrorized by drow. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away

Ideals: Impeccable, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Ralf Kitchur, Male Human Monk 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp. Moss agate (11 gp). Golden yellow topaz (1200 gp). Rich purple corundum (400 gp). Black star sapphire (400 gp). 1 Minor magic item.


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, but even with his fine clothing he looks run-down. He has no hair. His eyes are amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: He was born in the west. A freak accident while working with his Detective mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Chatham, Male Human Warrior 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. Smoky quartz (60 gp). Golden pearl (140 gp). Emerald (800 gp). Deep blue spinel (1200 gp).


Social Check DCs

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