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NPC Generator

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Advanced [show]


Bernard Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He likes to wear white tank tops with brown pants. He wears his silver hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: He was born into a rich family. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: Money/treasure.

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Bernard Graeme, Male Human Commoner 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Easton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man likes to wear ponchos typically of a light tan in addition to tight pants. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a minor phobia of water and hates getting wet.

History: He comes from a rich northern family. Like his mother and his sister before him, after school he went straight into learning to become a Mortician. He struck the Mortician job and began his own company from there.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and to prove his worth to the world

Flaws: Insane, Fearful, Impulsive. Bonds: Rich, Job. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Easton, Male Human Adept 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 48 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)17 (+3) 12 (+1)12 (+1)
Skills History +6, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Aquan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp.


Social Check DCs


Rolf Law, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. He has a long chestnut beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Rolf was born the youngest of three triplets. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to raise his children well

Ideals: Fighting, Opinionated. Flaws: Fearful. Bonds: Rich, Attractive, Family. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Rolf Law, Male Human Expert 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)7 (-2) 11 (+0)12 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20000 cp. Blue star sapphire (1200 gp). Freshwater pearl (14 gp). Red spinel (80 gp). Azurite (14 gp).


Social Check DCs


Anselm Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His auburn hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Adventurer.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and further expansion of business

Ideals: Entrepeneur. Bonds: Attractive, Job, Poor, Nature. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Anselm Windsor, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Stealth +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. Black pearl (700 gp). Amethyst (130 gp).


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear brown pants and tee shirts. His skin is also unnaturally pale. His moppish silver hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.

History: Gifted from a young age, Wymar studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Artistic, Gifted. Flaws: Ugly, PTSD. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Wymar Churchill, Male Human Barbarian 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Athletics +1, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. Alexandrite (300 gp). Carnelian (40 gp). Pink pearl (40 gp). 1 Minor magic item.


Social Check DCs

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