Lance Morton, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue shirt with thin brown vertical stripes and tan pants, and sports empty pouches on his belt. He has wavy silver hair. His gray eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Lance studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted arcane powers by his dying sister.
Motivation: An old rival family wants him found; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Disease, PTSD. Bonds: Family. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 20000 sp. 1 Minor magic item.
Geoffrey Payton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. He has a very tight haircut. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: When he was but 4 years old his parents immigrated from the north. Cursed with vampirism at a very young age, Geoffrey has worked very hard to control his curse. He became a Laborer soon after.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Flaws: Disease. Bonds: Poor, Job, Attractive, Immigrant, Family. Occupation: Laborer
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Disguise kit. 1 Magnifying glass. 1 Bullseye lantern.
Don Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a violet broad hat and violet clothes. His head has been shaved. His thin eyebrows rest above his beady blue eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Disciplined, Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich, Religious. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Hourglass. 1 Masterwork Artisan’s tools.
Charles Gentry, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Bookbinder, but he got bored and became a Glassblower. He inherited the family business which he has now maintained for 4 years.
Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him
Ideals: Logical, Impeccable. Flaws: Depressed, Insane. Bonds: Military, Job. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp.
Gerald Hastings, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He very much looks the part of a Miller. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Sailor, but he was a colossal failure. He has drifted from career to career and currently works as a Miller.
Motivation: To be a Sailor again; and wants to open a new tavern
Ideals: Athletic. Flaws: Cynical. Bonds: Job, Military, Mentor. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Malachite (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!