Dean Appleton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He carries a battered quarterstaff and tarnished flail as well. His brown hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Fearful, Secretive. Bonds: Immigrant, In love. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp.
Raymond Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses in violet turtlenecks beneath a white coat with black slacks. Beneath his clothing is a huge mess of scar tissue. He sports a long golden beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: To unite with his brother; and to reunite with his old friends
Ideals: Artistic. Bonds: Slave, Guardian, Family, Adventurer. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 6 (-2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Gomory Browning, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His moppish auburn hair is in a traditional bowl cut. He has gray eyes and a tan hat with a black feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Fighting. Flaws: Secretive. Bonds: Attractive, Military, Adventurer. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Gerald Davenport, Male Human [Permalink]
Personal [hide]
Description: A 5'10" eastern man, he wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. His golden hair is cut short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better world.
Motivation: He's looking for his big break.
Flaws: Hedonist. Bonds: Job, Nature, Adventurer. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Zircon (70 gp). Red-brown spinel (70 gp). Bloodstone (70 gp). Red spinel (70 gp).
Nicholas Rayden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tight fitting grey shirt and pants. His head has been shaved. His hazel eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and doesn't want to be a cartwright and was forced into it by his family
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature, Family. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1800 sp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
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