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Clerebold Snape, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. His auburn hair is unkempt and raggedy. His eyes are amber.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Clerebold Snape, Male Human Fighter 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 15 (+2)17 (+3)
Skills History +4, Performance +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Deighton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and is well dressed, but even with his fine clothing he looks run-down. His right hand appears badly burned and disfigured. His auburn hair is cut short with large spiked bangs in the front. He has a dull look in his green eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Rich. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Henry Deighton, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 16000 cp.


Social Check DCs


Trym Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black broad hat and black clothes. He has moderate length blonde hair. He has several tiny amethyst earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Seamstress business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the ruined castle and found the beat up flail and armor he uses now. He then took over the family business and is one of the better Seamstress for hire.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Disciplined. Flaws: Hedonist. Bonds: Rich, Job, Nature, Guardian. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Trym Spalding, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Chad Thorpe, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his brown hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Born to a Glassblower, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Persistence. Flaws: Selfish. Bonds: Poor, Attractive. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Chad Thorpe, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 6 (-2)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 15000 cp.


Social Check DCs


Heward Tickle, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple black robe with white stripes complete with hood. He keeps his blonde hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the south. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Logical. Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Heward Tickle, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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