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NPC Generator

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Advanced [show]


Lewis Gresham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting brown shirt and pants. His silver hair is unkempt and raggedy. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Lewis Gresham, Male Human Rogue 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)15 (+2) 15 (+2)17 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Livingstone, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a fancy white suit. His clothes are grease stained in places. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of southern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Poor, Immigrant, Has a crush. Occupation: Banker

Voice: French accent

Attributes [hide]

Roger Livingstone, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Guy Yardley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His white hair is thinning but still full. His eyes are gray and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Guy hails from a village terrorized by illithids. In his 10th year, his parents were killed by a illithids raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Enemies, Family. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Yardley, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A roughly beaten golden orb (160 gp). 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Simon Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean white cloak covering his clean studded leather. His brown hair is heavily combed to the left. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Simon's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he's attracted to the pc

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Has a crush, Poor. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Simon Thorpe, Male Human Cleric 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)8 (-1) 14 (+2)12 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 700 gp.


Social Check DCs


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is red, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Immigrant, Attractive, Family, Mentor. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Simon Denholm, Male Human Sorcerer 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 80 pp.


Social Check DCs

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