Anselm Vance, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His moppish chestnut hair is in a traditional bowl cut. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Courier, Anselm learned a great deal about his mother's area of expertise. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Courier.
Motivation: He is terrified, and will act out of fear; and expand his business
Flaws: Shy, Fearful. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 700 gp. Violet garnet (800 gp). Peridot (60 gp). Emerald (1400 gp). 1 Minor magic item.
Robert Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a forest tribe. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Ugly, Insomniac, Disease. Bonds: Nature, Rich. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Simon Mori, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is short and brown. He is very pretty but has cold, dead eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His father raised him in a mountain cabin. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge
Flaws: Fearful. Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Sapphire pendant on gold chain (800 gp). Gold and topaz bottle stopper cork (1700 gp). Sapphire pendant on gold chain (800 gp). 1 Minor magic item.
Gilbert Badger, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with green stripes complete with hood. His skin is fair and his fingers are delicate and long. He is bald on top and has large blonde tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Healer, but he got bored and became a Barber. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: He is content; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Gomory Lincoln, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Shoemaker. He is physically well-built. His auburn hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Military. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 8000 cp. Eye agate (16 gp).
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