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Advanced [show]


Dustin Barton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in yellow turtlenecks beneath a green coat with grey slacks, and is pretty ugly. His auburn hair is lengthy and is close to two feet long. This brown eyed southerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Dustin Barton, Male Human Barbarian 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Deep blue spinel (1200 gp). Deep green spinel (60 gp). Red garnet (60 gp). Star rose quartz (40 gp).


Social Check DCs


Roger Marlowe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has brown hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he is greedy

Flaws: Ugly, Addict, Depressed. Bonds: Rich, Mentor. Occupation: Butcher

Voice: German accent

Attributes [hide]

Roger Marlowe, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)18 (+4) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Aquan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. Violet garnet (1200 gp). Smoky quartz (40 gp). Aquamarine (1200 gp).


Social Check DCs


Bertram Beitz, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his quarterstaff. His auburn hair is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Soapmaker.

Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Slave. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Bertram Beitz, Male Human Cleric 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 6 (-2)11 (+0)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 34000 sp. 2 Antitoxin. 2 Antitoxin. 4 Tanglefoot bags.


Social Check DCs


Norman Barlow, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He wears a deerstalker hat to cover his moderate length red hair. His brown eyes peer out from beneath his deerstalker red hat.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Ideals: Justice. Bonds: Immigrant, Guardian, Military, Nature. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Norman Barlow, Male Human Warlock 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He has done his best to style his brown hair to look like a famous performer. His eyes are hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To settle down with his crush; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Military, Enemies, Has a crush. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Trym Camden, Male Human Paladin 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 10 (+0)6 (-2)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2400 sp.


Social Check DCs

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