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Advanced [show]


Miles Hackney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large grey jacket. His moppish blonde hair is in a traditional bowl cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Enemies, In love. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Miles Hackney, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 7 (-2)11 (+0)
Skills Deception +3, Insight +1
Senses Passive Perception 8
Languages Common, Goblin, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Guy Dalton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He carries with him a set of morningstars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his golden hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Mason business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting, Joker, Entrepeneur. Bonds: Adventurer, Job. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Guy Dalton, Male Human Adept 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp.


Social Check DCs


Norman Barney, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Laborer. He has a slight overbite and is overall scrawny. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Norman Barney, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)16 (+3) 16 (+3)16 (+3)
Skills Athletics +1, Religion +5
Senses Passive Perception 13
Languages Common, Aquan, Elven, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 7000 cp. 1 Buckler. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alex Snape, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of longswords on his belt, each one with a ruby on the hilt. His red hair is greasy and uncared for. He has several tiny ruby earrings on each ear.

Personality: Calm and collected, he is a well trained Cartwright. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Cartwright like his mother before him.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Addict, Disease. Bonds: Rich, Job. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Alex Snape, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)14 (+2) 6 (-2)14 (+2)
Skills Performance +4, Survival +0
Senses Passive Perception 8
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 3 Thunderstones. 1 Alchemist’s fire.


Social Check DCs


Gomory Sherwood, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a violet tunic with green highlights, and long white pants that bunch up around his shoes. His left leg appears badly burned and disfigured. His auburn hair is matted, messy, and big. His eyes are green and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: Gomory was born in the south. At a young age he loved to build and create. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: He feels threatened by others; and his religion dominates his actions

Ideals: Joker, Persistence, Artistic. Flaws: Ugly, Lazy. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Sherwood, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)18 (+4) 9 (-1)10 (+0)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Infernal, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 3000 cp.


Social Check DCs

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