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NPC Generator

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Charles Dayton, Male Human [Permalink]

Personal [hide]

Description: This man dresses in pastel turtlenecks beneath a brown coat with violet slacks, and sports empty pouches on his belt. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of northern immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted psionic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Charles Dayton, Male Human Druid 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. Silver comb with moonstones (400 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item.


Social Check DCs


Miles Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He has a large pastel mantle and cape that has been intricately interwoven into his tan robe. He has moderate length black hair. He has a dull look in his gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Miles was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Persistence. Bonds: Adventurer, Religious, Nature. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Clapham, Male Human Ranger 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Silver pearl (150 gp). Aquamarine (1300 gp). Rhodochrosite (8 gp). 1 Minor magic item.


Social Check DCs


Conrad Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown cloak and cross-gartered tan stockings. His chestnut hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Athletic. Flaws: Insane, Disease, Antagonistic. Bonds: Adventurer. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Conrad Wordsworth, Male Human Fighter 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Adam Braxton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his scimitar always slung over his shoulder, and carries scimitars. His brown hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: Born to a Miller, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to reunite with his absent father

Ideals: Fighting, Professionalism. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Stylist

Voice: Spits words with contempt

Attributes [hide]

Adam Braxton, Male Human Barbarian 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 39 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 6 (-2)13 (+1) 18 (+4)10 (+0)
Skills Athletics +1, Stealth +5
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 200 gp. Azurite (4 gp).


Social Check DCs


Anselm Sherwood, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. He has wavy blonde hair. His amber eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Dilettante.

Motivation: Expand his business; and further expansion of business

Ideals: Joker. Flaws: Ugly, Hedonist, Mundane. Bonds: Job. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Anselm Sherwood, Male Human Druid 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 15 (+2)10 (+0)
Skills Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 30000 cp.


Social Check DCs

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