Odo Bradly, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. As long as the job gets done he does not care how it got done.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Odo's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying sister.
Motivation: To clean up the streets; and he wants revenge against drow
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Enemies, Guardian. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Aquamarine (1500 gp). Black opal (1600 gp). Star rose quartz (50 gp). Jasper (50 gp). 1 Minor magic item.
Lance Marley, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a tan and pastel robe with the hood down. He wears a colorful flower in his black hair. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted necromantic powers by his dying sister.
Motivation: Regain custody of his son; and doesn't want to be a shoemaker and was forced into it by his family
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 51 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold music box (1000 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item. 1 Minor magic item.
Percival Pickering, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Blacksmith. He is portly but not overly obese. His white hair is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Blacksmith, Percival learned a great deal about his mother's area of expertise. Cursed with a spirit at a very young age, Percival has worked very hard to control his curse. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He wants to get laid; and wants a kiss
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Roland Ashley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears many layers of old clothing at all times. His red hair is smooth and relatively long. His eyes are likewise violet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.
History: Roland was born the youngest of three triplets. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Joker. Flaws: Ugly, Fearful, Shy. Bonds: Poor, Family. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Geoffrey Nibley, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear grey clothing when he does not wear armor, he is not a threatening figure. He keeps his silver hair in a flapper bob. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His mother raised him in a mountain cabin. A gifted student he started as a Beggar, but he got bored and became a Merchant. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and money/treasure
Flaws: Ugly, Sensitive, Mundane. Bonds: Rich, Nature, Job. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Freshwater pearl (11 gp). Moss agate (11 gp). Red spinel (110 gp). 1 Superior lock.
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