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NPC Generator

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Advanced [show]


Justin Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is slicked back into a classic pompadour. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Justin took refuge in the ruined castle and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Bonds: Poor, Attractive, Nature, Military. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Justin Ashley, Male Human Wizard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)11 (+0) 7 (-2)11 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Manfred Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. With a patchy auburn beard and wild auburn hair. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Human compassion; and to find somewhere to settle down

Ideals: Logical. Flaws: Hedonist, Mundane, Racist. Bonds: Attractive. Occupation: Courier

Voice: Scandinavian accent

Attributes [hide]

Manfred Emsworth, Male Human Expert 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting grey shirt and pants. His brown hair is smooth and relatively long. His eyes are likewise green. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Many gnolls want him driven away.

Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Enemies. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Deighton, Male Human Commoner 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Giant, Terran, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 120 pp.


Social Check DCs


Raymond Walpole, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting tan shirt and pants. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Flaws: Ugly, Disease, Selfish. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Raymond Walpole, Male Human Adept 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)7 (-2) 14 (+2)8 (-1)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Beverly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears yellow trousers with white and green striped suspenders. He wears various colorful collared shirts. His blonde hair is matted, messy, and big. He has a dull look in his blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the large cave and found the beat up kukri and armor he uses now. He now spends his time doing works of charity.

Motivation: Wants a kiss; and he has a crush on the local performer

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Guy Beverly, Male Human Paladin 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 6 (-2)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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