Theodoric Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. He has a brown handlebar mustache and slicked back brown hair. He has amber eyes and a tan hat with a grey feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.
History: Theodoric hails from a village terrorized by giants. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Theodoric began to lead the lost caravan. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and retire the richest man in the north
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Poor, Enemies, Job. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp.
Alex Clare, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he tends to wear a large brown jacket. His auburn hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.
History: Born to a Priest, his mother struggled to pay the bills. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: He feels kind of lost in life; and further expansion of business
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Attractive, Poor, Job. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Giant, Infernal, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Theobald Altham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears grey trousers with green and blue striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to cover his moderate length white hair. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of specialists.
Motivation: To share knowledge with the world; and to prove his worth to the world
Ideals: Logical. Flaws: Ugly, Secretive, Impulsive, Insane. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 4000 sp.
Ernest Marlee, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with deerstalker hat. His auburn hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered south to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Adventurer, Slave. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 gp. Moss agate (10 gp). Jet (150 gp).
Hugh Astley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Mortician
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
Possessions: 600 gp.
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