Reynard Reid, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and red, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is auburn. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.
History: He was born several months after his mother was called into army service. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Rich, Slave, Military. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: Tiger eye turquoise (11 gp). 2 Tanglefoot bags. 3 Alchemist’s fire. 1 Everburning torch.
Gilbert Dumph, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan coat over a black low-cut shirt, and a broad hat upon his head. He has a penchant for wearing a ring with an oversized topaz on his left hand. His tied-back hair is golden. His eyes are a pleasant gray.
Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the north. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is greedy; and many gnolls want him driven away
Ideals: Impeccable, Philantrophist. Bonds: Rich, Immigrant, Enemies. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 180 pp. 1 Minor magic item.
Alex Wesley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man sports brown clothing, slightly heavier than average wear, and a wedding ring on his right hand. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Unemployed business at a young age. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has worked as a Unemployed like his mother before him.
Motivation: Further expansion of business.
Ideals: Opinionated. Bonds: In love, Religious, Job, Adventurer. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp.
Don Hackney, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large green mantle and cape that has been intricately interwoven into his blue robe. His black hair has been sun bleached extensively. His hazel eyes lackadaisically let the world flow into them.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Don was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Passionate, Logical. Bonds: Adventurer, Family. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Chrysoprase (30 gp). Jade (150 gp). Aquamarine (400 gp).
Thomas York, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thomas's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp. 3 Smokesticks. 1 Tanglefoot bags. 1 Everburning torch.
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