Gerard Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his ceremonial dagger. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is golden and curly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gerard was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.
Motivation: He has passion for adventuring and risk; and wants his loneliness to end
Bonds: Job, Has a crush, Adventurer, Family. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Kyle Ainsley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He typically wears black cloth garments or leather armor. His hair, while still mostly white, has prominent grey streaks. His amber eyes peer out from beneath his broad black hat.
Personality: He has always had a great fascination with Human culture. He is obsessed with a lost civilization.
History: Kyle hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Racist. Bonds: Adventurer, Enemies, Poor. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 25 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +3
Possessions: 100 pp.
Gomory Digby, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this western man is wearing a perfectly clean shirt and pair of pants. His hair is brown, silky, and of moderate length. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gomory was born with his mother's beautiful face. One day when Gomory was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gomory was heart-stricken from the event, and his father started working long hours to provde for them. He has drifted from career to career and currently works as a Miller.
Motivation: His relatives are trying to arrange a marriage; and to be a assassin again
Ideals: Athletic. Flaws: Depressed, PTSD. Bonds: Attractive, Job, Family. Occupation: Miller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
Manfred Chester, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears blue painted combat armor at almost all times. His long auburn hair is drawn into a two foot long braid. His eyes are a pleasant green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.
History: Manfred was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He has set out to sabotage the competition.
Motivation: Expand his business.
Flaws: Antagonistic, Racist. Bonds: Immigrant, Job. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 500 gp. Blue quartz (13 gp). Freshwater pearl (13 gp). Alexandrite (900 gp). Aquamarine (900 gp).
Rolf Quinton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy green suit. He wears a feathered hat to cover his moderate length brown hair. His fierce amber eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Job, Enemies. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 gp.
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