Trym Stanton, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Extrovert, Gifted. Flaws: Hedonist. Bonds: Rich. Occupation: Server
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Moss agate (7 gp).
Dustin Myerscough, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in tan turtlenecks beneath a green coat with brown slacks. His silver hair is unkempt and raggedy. His fierce violet eyes like to dwell on things.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp.
Balimaar Langley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries hand crossbows. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Fighting, Disciplined. Flaws: Insomniac, Impulsive. Bonds: Rich. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Theobald Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear green tank tops with black pants. His hair is long and chestnut with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Slave, Job. Occupation: Banker
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1000 sp.
Peter Paxton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is overprotective of those who hire his services. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His father raised him in a mountain cabin. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To protect his home.
Ideals: Logical, Impeccable. Bonds: Guardian, Nature. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 500 gp. Blue quartz (13 gp). Azurite (13 gp). Coral (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Banded mail.
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