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NPC Generator

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Advanced [show]


Drogo Lindsay, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His tied-back hair is silver. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Drogo was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and to reunite with his absent father

Ideals: Fighting, Justice, Artistic. Flaws: Addict. Bonds: Family. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Drogo Lindsay, Male Human Adept 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)14 (+2) 14 (+2)8 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 800 gp. Sard (70 gp). Deep green spinel (70 gp). Red garnet (70 gp).


Social Check DCs


Godfrey Abram, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is an epitome of beauty. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the west. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Godfrey studied abroad. He was an apprentice working in his mother's forge. He was granted druidic powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Pacifist, Gifted. Bonds: Adventurer, Attractive, Job. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Godfrey Abram, Male Human Wizard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy, self-centered, vain, and jealous.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family.

Ideals: Passionate. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Anselm Norton, Male Human Aristocrat 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Roger Astley, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear, and carries longswords. His brown hair is thinning but still full. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Roger is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Baker, and he later adopted a second son.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and his religion dominates his actions

Ideals: Fighting. Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Roger Astley, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy golden beard and wild golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Carter in town.

History: Hunter was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Carter soon after.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Hunter Emsworth, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)10 (+0) 17 (+3)10 (+0)
Skills Arcana +2, Athletics +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs

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