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NPC Generator

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Advanced [show]


Roger Soames, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and pastel handkerchief worn on his right side. He carries a battered sai and tarnished longsword as well. He has no hair. His eyes, though not visible through his cowl, are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: An old rival family wants him found; and doesn't want to be a scribe and was forced into it by his family

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Soames, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +4

Possessions: 300 gp. Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs


Alexandre Haley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries falchions. His white hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Haley, Male Human Ranger 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 18 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Minor magic item.


Social Check DCs


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear blue tank tops with brown pants. His brown hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Tim hails from a village terrorized by brigands. One day when Tim was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Tim was heart-stricken from the event, and his mother started working long hours to provde for them. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Regain custody of his son; and wants to raise his children well

Flaws: Insomniac, PTSD. Bonds: Attractive, Family, Enemies. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Marleigh, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Bloodstone (70 gp). Pink pearl (100 gp). Black pearl (500 gp).


Social Check DCs


Jocelyn Clinton, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized opal on his right hand. His hair is long and golden with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Attractive, Rich, Job, Family. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Jocelyn Clinton, Male Human Rogue 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He is physically well-built. His hair is brown and curly. His eyes are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Religious. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Blankley, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)5 (-3) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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