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NPC Generator

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Advanced [show]


Alexandre Hayley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. He is portly but not overly obese. His chestnut hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is greedy; and money/treasure

Ideals: Impeccable, Persistence. Flaws: Ugly, Lazy. Bonds: Rich. Occupation: Unemployed

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Hayley, Male Human Rogue 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)7 (-2) 16 (+3)14 (+2)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Alex Hackney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. He has red hair. His blue eyes peer out from beneath his top violet hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Addict, Ugly, Fearful. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Alex Hackney, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: Just what you see.


Social Check DCs


Gerard Reid, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His hair is red and very short. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Gerard studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss; and money/treasure

Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Rich, Has a crush. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Reid, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Patrick Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy violet pantaloons and a tan scarf. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He's in love; and he desires power and/or immortality

Flaws: Forgetful. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Cholmondeley, Male Human Warrior 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Athletics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +4

Possessions: 1000 gp. Black pearl (800 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in tan turtlenecks beneath a grey coat with tan slacks. His head has been shaved. He wears an eyepatch.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a Sellsword, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Sherwood, Male Human Expert 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)10 (+0) 11 (+0)18 (+4)
Skills Performance +7, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs

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