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Advanced [show]


Wymar Clare, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. His hair is auburn and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Born to a Barrister, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has set out to sabotage the competition.

Motivation: To be a Barrister again; and expand his business

Ideals: Persistence. Bonds: Attractive, Job, Poor, Nature. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Wymar Clare, Male Human Rogue 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: Peridot (40 gp). Violet garnet (300 gp). Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Don Bradly, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, white cloak, and is pretty ugly. He has moderate length auburn hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Extrovert, Impeccable. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Bookbinder

Voice: Tuts and clicks tongue

Attributes [hide]

Don Bradly, Male Human Paladin 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Brent, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a red top hat and red clothes. His black hair is cut jaggedly and amateurishly. This amber eyed easterner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born at the edge of vast mountains. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he loathes his own lifestyle

Flaws: Depressed, Ugly, Mundane. Bonds: Enemies, Nature. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Gilbert Brent, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He has set out to sabotage the competition.

Motivation: Revenge; and many drow want him driven away

Ideals: Gifted. Bonds: Poor, Attractive, Job, Enemies. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Cromwell, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 9 (-1)6 (-2)
Skills Acrobatics +2, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. He has moderate length white hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice. Flaws: Hedonist. Bonds: Poor, Attractive, Adventurer. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Gerard Yardley, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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