Richard Rayden, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a blue suit, violet shirt, and blue tie, and sports empty pouches on his belt. His red hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Insomniac, Disease. Bonds: Attractive, Immigrant. Occupation: Slave Trader
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp. Jasper (80 gp). Zircon (80 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp).
Hugh Walcott, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears baggy white pantaloons and a green scarf. His red hair, when down, is lengthy. His eyes are amber and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a slave trader and was forced into it by his family
Ideals: Impeccable. Flaws: Shy, Ugly. Bonds: Immigrant, Family. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Small steel mirror. 1 Good lock. 1 Magnifying glass.
Arnold Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. His white hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 4 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Flaws: Insane. Bonds: Poor, Attractive, Job, Immigrant, Religious. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp.
Manfred Alby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He very much looks the part of a Fletcher. He is an epitome of beauty. He keeps his silver hair in a flapper bob. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, his parents were killed by a dire rats raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Hedonist, Mundane. Bonds: Job, Attractive, Enemies. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Pink pearl (150 gp).
Gerard Hornsby, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is long and red with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To pay off his debts; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Immigrant, Debt. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Magnifying glass. 1 Superior lock.
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