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NPC Generator

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Advanced [show]


Dean Ansley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a blue vest and prefers red and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Slave. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Dean Ansley, Male Human Warrior 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 12 (+1)8 (-1)
Skills Athletics +2, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 100 gp. Blue star sapphire (400 gp). Red-brown spinel (60 gp). Red garnet (60 gp). Rose (40 gp).


Social Check DCs


Ernest Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. With a patchy chestnut beard and wild chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and further expansion of business

Flaws: Insomniac, Insane. Bonds: Religious, Adventurer, Job, Debt. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Ernest Hackney, Male Human Adept 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 18 (+4)9 (-1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Upton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is lengthy and is close to two feet long. His brown eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Optimist. Bonds: Has a crush, Rich, Job, Debt. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Aldous Upton, Male Human Barbarian 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 18 (+4)14 (+2)
Skills Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


William Stanley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his warhammer ready. He has a black handlebar mustache and slicked back black hair. He has gleaming, smiling brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.

History: Born in the east to a Sellsword, William learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Sellsword. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious, Job. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

William Stanley, Male Human Druid 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1700 sp.


Social Check DCs


Gomory Hornsby, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. His brown hair is long and unkept. His ears are large.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Merchant, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Flaws: Ugly, Racist. Bonds: Job, Immigrant, Poor. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Hornsby, Male Human Ranger 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp.


Social Check DCs

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