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NPC Generator

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Trym Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His fierce hazel eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Trym took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Slave. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Trym Wellington, Male Human Expert 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 7 (-2)9 (-1)
Skills Insight +1, Persuasion +2
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Don Hadlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.

History: Born in the south his family was never financially stable. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Enemies. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Don Hadlee, Male Human Fighter 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. Alexandrite (800 gp). Black star sapphire (1600 gp). Moonstone (40 gp). 3 Alchemist’s fire. 4 Thunderstones.


Social Check DCs


Theodoric Pinkerton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His moppish blonde hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Joker, Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Theodoric Pinkerton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Smoky quartz (30 gp). Banded agate (15 gp). Aquamarine (600 gp).


Social Check DCs


Jocelyn Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he has a large white mantle and cape that has been intricately interwoven into his green robe. His hair is always cut to a buzz. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and balancing his hectic life and new knight responsibilities is difficult

Flaws: Fearful, Disease. Bonds: Religious, Adventurer, Job. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Jocelyn Hadleigh, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 12 (+1)18 (+4)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He has no hair. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Drogo Richie, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Chrysoberyl (40 gp). Chrysoberyl (40 gp). Eye agate (16 gp).


Social Check DCs

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