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NPC Generator

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Advanced [show]


Odo Budd, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is heavily combed to the left. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Odo studied abroad. After coming to the age of reason, Odo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Gifted. Flaws: Addict. Bonds: Nature, Adventurer, Family. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Odo Budd, Male Human Warrior 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Nicholas Branson, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by beers. His tied-back hair is white. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up lance and armor he uses now. He has never given up on his painting dream.

Motivation: He has money and likes to spend it; and regain custody of his son

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Nicholas Branson, Male Human Barbarian 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. 1 Small steel mirror. 1 Silk rope. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Rolf Ramsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his whip. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He has brown eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by drow. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and many drow want him driven away

Flaws: Hedonist. Bonds: Enemies, Military. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Ramsay, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Wymar Digby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a greatsword. He keeps his long silver hair kept up in a rat tail. His amber eyes peer out from beneath his feathered brown hat.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Barber soon after.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Military, Job. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Wymar Digby, Male Human Expert 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)10 (+0) 14 (+2)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Gerard Washington, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing a long, green, dusty cloak. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Bellfounder father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and he is terrified, and will act out of fear

Ideals: Joker, Entrepeneur. Flaws: Fearful, Disease. Bonds: Immigrant. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Washington, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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