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NPC Generator

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Advanced [show]


Don Axton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is generally well dressed albeit a few years behind the times. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Military. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Don Axton, Male Human Cleric 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +1, Performance +6
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 8000 sp.


Social Check DCs


Trym Sheldon, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. He wears a colorful flower in his auburn hair. His amber eyes peer out from beneath his deerstalker red hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy.

Ideals: Extrovert, Gifted. Bonds: Attractive, Job, Rich. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Trym Sheldon, Male Human Bard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His auburn hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Bonds: Adventurer, Job, Nature, Military. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Guy Gracey, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Wymar Kirby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with green pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His silver hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter; and he feels kind of lost in life

Ideals: Persistence. Flaws: Depressed. Bonds: Rich, Military, Family. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Wymar Kirby, Male Human Commoner 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 800 gp. White opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: This western man typically wears brown cloth garments or leather armor. His clothes are grease stained in places. His hair is auburn and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Bertram Kitchur, Male Human Adept 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)12 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs

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