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NPC Generator

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Advanced [show]


John Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: Born to a Knight, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered south to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and wants to work out more often

Ideals: Athletic, Persistence, Professionalism. Flaws: PTSD. Bonds: Poor. Occupation: Sage

Voice: Irish accent

Attributes [hide]

John Dumph, Male Human Monk 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: White pearl (90 gp). Obsidian (10 gp). Carnelian (30 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. He wears his chestnut hair up. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has passion for adventuring and risk

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Adventurer, Debt. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Adelard Everleigh, Male Human Fighter 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Chad Wharton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His black hair is cut jaggedly and amateurishly. He has green eyes.

Personality: Aggressive, abrasive, and angry, Chad embodies much of what other species detest in the Humans. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast island. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Chad Wharton, Male Human Bard 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 11 (+0)13 (+1)
Skills Arcana +6
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 200 gp.


Social Check DCs


Drogo Milton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is still thick. His green eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north to a Bricklayer, Drogo learned a great deal about his mother's area of expertise. He married young, but lost his spouse to giants. Days after completing his studies, news broke out that his hometown was attacked by giants. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Flaws: Hedonist, Depressed. Bonds: Job, Enemies, Family. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Milton, Male Human Ranger 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)17 (+3) 17 (+3)14 (+2)
Skills Deception +5, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. Lapis lazuli (4 gp). Jasper (30 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Dudley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and blue handkerchief worn on his right side. His hair is silver and curly. His eyes are likewise hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Seamstress, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: To end his boredom; and he's in love

Ideals: Joker, Optimist. Flaws: Mundane. Bonds: Job, Has a crush. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Dudley, Male Human Aristocrat 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)6 (-2) 11 (+0)12 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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