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Advanced [show]


Gunter Alton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. Energy wise he seems alert and responsive.

History: Gunter was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Pacifist, Professionalism, Philantrophist. Bonds: Attractive, Rich. Occupation: Courier

Voice: American accent

Attributes [hide]

Gunter Alton, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 16 (+3)8 (-1)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Odo Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, green, dusty cloak. He has styled his brown hair well, parting it to the right. This amber eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Bounty Hunter profession.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odo took refuge in the old dungeon and found the beat up flail and armor he uses now. He has achieved small success as a Sailor.

Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor

Bonds: Nature, Job, Poor, Family. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Yeardley, Male Human Warlock 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Blyth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is wearing the road beaten gear of a warrior. With a patchy auburn beard and wild auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Miller. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a forest tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: He has a crush on the local Guard; and he's attracted to the pc

Ideals: Fighting, Logical. Flaws: PTSD. Bonds: Job, Nature, Has a crush. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

John Blyth, Male Human Aristocrat 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Lance Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. While studying, he fell in love. They married and had a daughter. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Lance never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety

Ideals: Extrovert. Flaws: Insomniac, Fearful. Bonds: Immigrant, In love. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Lance Denholm, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 18 (+4)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Astley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His black hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Heward was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Apothecary. He left for the north, certain he would find work there.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Joker, Logical, Gifted. Bonds: Rich, Immigrant. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Heward Astley, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)6 (-2) 17 (+3)7 (-2)
Skills Arcana +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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