Hubert Brent, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly silver, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Hubert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Locksmith again; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Robert Sutton, Male Human [Permalink]
Personal [hide]
Description: This northern man typically wears red cloth garments or leather armor. His clothes are grease stained in places. His black hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.
History: The child of northern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: To be a Spice Merchant again; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Poor, Immigrant. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 5 (-3) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 6000 cp.
Godfrey Wesley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. He is bald on top and has large red tufts of hair around his ears. His thin eyebrows rest above his beady violet eyes.
Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of goblins once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anselm Middleton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey cloak and cross-gartered blue stockings. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes, though not visible through his cowl, are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of northern immigrants he idolized his mother. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Nicholas Preston, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with deerstalker hat, and a wedding ring on his left hand. His hair is short and golden. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Sculptor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Nicholas never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Sabotage a competitor; and wishes to resurrect an old love
Ideals: Joker. Flaws: Depressed. Bonds: In love, Military, Job. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item.
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