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Advanced [show]


Lewis Winchester, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He dresses like a well dressed Miner does, marred by teas. He keeps his blonde hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Secretive, Mundane. Bonds: Job, Poor. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Lewis Winchester, Male Human Aristocrat 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Remington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him

Ideals: Philantrophist, Artistic, Optimist. Flaws: Disease. Bonds: Immigrant. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Guy Remington, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Athletics +5, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Kyle Morley, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy red beard and wild red hair. His eyes are a pleasant violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich northern family. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Passionate, Logical. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Courier

Voice: Cold and demanding tone

Attributes [hide]

Kyle Morley, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 9 (-1)10 (+0)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Breeden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his bastard sword. His auburn hair is cut short. His green eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: When he was but 4 years old his parents immigrated from the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Pacifist. Flaws: Insane. Bonds: Immigrant. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

John Breeden, Male Human Monk 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 9 (-1)7 (-2)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. Silver comb with moonstones (500 gp). 3 Antitoxin.


Social Check DCs


Drogo Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely green suit with black socks and a vest with buckled shoes. His moppish chestnut hair is in a traditional bowl cut. His amber eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north to a Spice Merchant, Drogo learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 8 years.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Passionate. Flaws: Impulsive. Bonds: Job, Rich, Family. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Harrington, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +0, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple +2

Possessions: 800 gp.


Social Check DCs

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