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NPC Generator

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Advanced [show]


Hugh Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Hugh was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he seems to be bored by most things

Ideals: Opinionated, Persistence. Flaws: Ugly, Mundane. Bonds: Poor, Has a crush. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Hugh Hornsby, Male Human Barbarian 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 6 (-2)10 (+0)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 45000 sp.


Social Check DCs


Norman Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears just a red suit. He carries with him a set of longbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his auburn hair in a pixie cut. His eyes are likewise amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Sensitive, Antagonistic. Bonds: Adventurer. Occupation: Baker

Voice: Dutch accent

Attributes [hide]

Norman Blakely, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 6 (-2)7 (-2) 8 (-1)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gilbert Benson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His hair is long and red with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His violet eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his sister

Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Gilbert Benson, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Trey Landon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. He has white hair. His fierce violet eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He uses divination through singing.

History: Gifted from a young age, Trey studied abroad. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult.

Ideals: Fighting, Athletic, Gifted. Flaws: Disease. Bonds: Job. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Trey Landon, Male Human Barbarian 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Bullseye lantern.


Social Check DCs


Gunter Morley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His brown hair is kept up in a ponytail inside a deerstalker hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the south. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Ideals: Pacifist. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Morley, Male Human Barbarian 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 8 (-1)9 (-1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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