Everard Huxley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He has no hair. His eyes are amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Disease, Selfish. Bonds: Rich, Religious, Adventurer. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: Emerald (800 gp). Chrysoprase (20 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Marley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear ponchos typically of a light tan in addition to tight pants. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Locksmith.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Insane, Disease. Bonds: Adventurer, Slave, Job. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. Gold dragon comb with red garnet eye (800 gp). Solid gold idol (400 gp). Cloth of gold vestments (30 gp). Silver comb with moonstones (400 gp).
Ernest Breeden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears rags and sports a simple walking cane. His white hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His father raised him in a mountain cabin. Ernest was born on a far southern forest where he grew up under the tutelage of his mother, an expert Layabout. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He is wracked by social anxiety; and someone believes him a fraud
Flaws: Fearful. Bonds: Poor, Attractive, Enemies, Nature, Immigrant. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 14000 sp.
John Darlington, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.
History: John was born with his mother's beautiful face. He has had some formal writing training, and achieved minor success. He hasn't been sleeping well lately.
Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep
Ideals: Athletic, Joker, Artistic. Flaws: Insomniac. Bonds: Attractive. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Terran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 200 gp.
Gilbert Palomarez, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue costume with the symbols of death on his torso. His golden hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Artistic. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Small steel mirror.
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