Kyle Langdon, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is physically well-built. He keeps his red hair in a pixie cut. He wears an eyepatch.
Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Gerald Carlton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear flannel. He has golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to get laid; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Insane, Shy, Selfish. Bonds: Mentor. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. Red spinel (80 gp). Moss agate (6 gp). Red spinel (80 gp).
Diggory Norton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered shortbow and tarnished bow as well. He has a very tight haircut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of southern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Fighting, Joker, Gifted. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3
Possessions: 400 gp. Chrysoberyl (110 gp). 1 Minor magic item.
Drogo Brent, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. He carries a battered longsword and tarnished sickle as well. His black hair is smooth and relatively long. He has green eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Forgetful, Antagonistic. Bonds: Religious, Adventurer. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Just what you see.
Bernard Clive, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. His hair is greying and his face has many wrinkles. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is terrified, and will act out of fear; and wants a kiss
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Rich, Has a crush. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +5
Possessions: 30000 cp. Blue sapphire (900 gp). Smoky quartz (20 gp). Rock crystal (20 gp). Amber (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
