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NPC Generator

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Advanced [show]


Frederick Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in white turtlenecks beneath a blue coat with yellow slacks. His golden hair is unkempt and raggedy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Poor, Slave. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Frederick Graeme, Male Human Paladin 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2800 sp.


Social Check DCs


Tim Cornish, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a pastel suit. His golden hair is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, his parents were killed by a giants raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has a crush on the local Unemployed; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Joker, Gifted. Bonds: Rich, Enemies, Has a crush. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Tim Cornish, Male Human Warrior 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 400 gp. Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Drogo Hampton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a tan suit, green shirt, and blue tie. He is an epitome of beauty. His blonde hair is knotted and matted. His eyes are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Energy wise he seems alert and responsive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and wants to work out more often

Ideals: Professionalism, Gifted, Athletic. Bonds: Attractive, Guardian. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Drogo Hampton, Male Human Adept 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Religion +4, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Jeweled anklet (1000 gp).


Social Check DCs


Ernest Law, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His chestnut hair is knotted and matted. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Military. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Ernest Law, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)16 (+3) 8 (-1)14 (+2)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Geoffrey Nash, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports blue clothing, slightly heavier than average wear. He sports a long red beard, and similarly colored long hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and wants to raise his children well

Ideals: Passionate. Flaws: Addict, Hedonist. Bonds: Attractive, Nature. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Geoffrey Nash, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 cp. Aquamarine (500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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